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	<title>Comments on: Libspark: CharacterWalker</title>
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	<link>http://www.leichtgewicht.at/204/libspark-characterwalker/</link>
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		<title>By: Andelia</title>
		<link>http://www.leichtgewicht.at/204/libspark-characterwalker/comment-page-1/#comment-70</link>
		<dc:creator>Andelia</dc:creator>
		<pubDate>Wed, 10 Mar 2010 09:52:16 +0000</pubDate>
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		<description>Hi.I like reading your post , keep doing it.</description>
		<content:encoded><![CDATA[<p>Hi.I like reading your post , keep doing it.</p>
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		<title>By: Davy</title>
		<link>http://www.leichtgewicht.at/204/libspark-characterwalker/comment-page-1/#comment-67</link>
		<dc:creator>Davy</dc:creator>
		<pubDate>Sat, 09 Jan 2010 15:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.leichtgewicht.at/?p=204#comment-67</guid>
		<description>Thanks for the reply, now I can get to work!</description>
		<content:encoded><![CDATA[<p>Thanks for the reply, now I can get to work!</p>
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		<title>By: Martin Heidegger</title>
		<link>http://www.leichtgewicht.at/204/libspark-characterwalker/comment-page-1/#comment-66</link>
		<dc:creator>Martin Heidegger</dc:creator>
		<pubDate>Fri, 08 Jan 2010 21:04:22 +0000</pubDate>
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		<description>As far as I read: no. The important work that it does is to abstract the format and kind of &quot;standardize&quot; it. The object you retrieve is a normal sprite, which can be used further.  In my sources you will find a &quot;LoveInfo&quot; class which does a primitive kind of distance checking. But maybe you&#039;d better write one yourself.</description>
		<content:encoded><![CDATA[<p>As far as I read: no. The important work that it does is to abstract the format and kind of &#8220;standardize&#8221; it. The object you retrieve is a normal sprite, which can be used further.  In my sources you will find a &#8220;LoveInfo&#8221; class which does a primitive kind of distance checking. But maybe you&#8217;d better write one yourself.</p>
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		<title>By: Davy</title>
		<link>http://www.leichtgewicht.at/204/libspark-characterwalker/comment-page-1/#comment-65</link>
		<dc:creator>Davy</dc:creator>
		<pubDate>Fri, 08 Jan 2010 18:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.leichtgewicht.at/?p=204#comment-65</guid>
		<description>This is a very nice example!
I also like some other articles on your blog.

I want to play with the Spark Project CharacterWalker myself, and indeed there is very little information available. 

So I might be better of asking my question to you: Is there collision detection, for object or tiles for example, already inside the class? (The Japanese comments are quite hard to read!)</description>
		<content:encoded><![CDATA[<p>This is a very nice example!<br />
I also like some other articles on your blog.</p>
<p>I want to play with the Spark Project CharacterWalker myself, and indeed there is very little information available. </p>
<p>So I might be better of asking my question to you: Is there collision detection, for object or tiles for example, already inside the class? (The Japanese comments are quite hard to read!)</p>
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