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	<title>Comments on: Pushing JavaScript particles</title>
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		<title>By: Martin Heidegger</title>
		<link>http://www.leichtgewicht.at/387/pushing-javascript-particles/comment-page-1/#comment-38</link>
		<dc:creator>Martin Heidegger</dc:creator>
		<pubDate>Fri, 10 Jul 2009 15:53:40 +0000</pubDate>
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		<description>Thanks for mentioning. I could try it on a iPhone and its obviously just way to slow to see the reaction (somewhere around 0.2 fps). Not much to do about that.</description>
		<content:encoded><![CDATA[<p>Thanks for mentioning. I could try it on a iPhone and its obviously just way to slow to see the reaction (somewhere around 0.2 fps). Not much to do about that.</p>
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		<title>By: rdza</title>
		<link>http://www.leichtgewicht.at/387/pushing-javascript-particles/comment-page-1/#comment-37</link>
		<dc:creator>rdza</dc:creator>
		<pubDate>Fri, 03 Jul 2009 06:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.leichtgewicht.at/?p=387#comment-37</guid>
		<description>Not working on iphone OS 3.0;  the initial picture &amp; text are shown but no animation happens, also no errors reported by the embedded debug console.</description>
		<content:encoded><![CDATA[<p>Not working on iphone OS 3.0;  the initial picture &amp; text are shown but no animation happens, also no errors reported by the embedded debug console.</p>
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		<title>By: Martin Heidegger</title>
		<link>http://www.leichtgewicht.at/387/pushing-javascript-particles/comment-page-1/#comment-36</link>
		<dc:creator>Martin Heidegger</dc:creator>
		<pubDate>Wed, 01 Jul 2009 19:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.leichtgewicht.at/?p=387#comment-36</guid>
		<description>&quot;new Array&quot; is only used at one time for the two main arrays, they are of course not always recreated (no effective processing time spent). Nevertheless I do create (with []) two 4x4 arrays for the mouse calculation (to make my code simpler) but they shouldn&#039;t really affect a lot. I will think of a efficient way to remove them.

Worker Threads slowed it down massively (as mentioned) which is assumingly because of the memory that has to be synchronized in order to bring the picture back on the screen. 

Having no iPhone I wonder if it works on the latest version, anybody tried it yet?</description>
		<content:encoded><![CDATA[<p>&#8220;new Array&#8221; is only used at one time for the two main arrays, they are of course not always recreated (no effective processing time spent). Nevertheless I do create (with []) two 4&#215;4 arrays for the mouse calculation (to make my code simpler) but they shouldn&#8217;t really affect a lot. I will think of a efficient way to remove them.</p>
<p>Worker Threads slowed it down massively (as mentioned) which is assumingly because of the memory that has to be synchronized in order to bring the picture back on the screen. </p>
<p>Having no iPhone I wonder if it works on the latest version, anybody tried it yet?</p>
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		<title>By: V1</title>
		<link>http://www.leichtgewicht.at/387/pushing-javascript-particles/comment-page-1/#comment-35</link>
		<dc:creator>V1</dc:creator>
		<pubDate>Wed, 01 Jul 2009 18:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.leichtgewicht.at/?p=387#comment-35</guid>
		<description>Worker Threads would indeed be a way to go, and a memorizing function. Also apply common JavaScript speed ups and it could become faster. 

[] instead of new Array etc.</description>
		<content:encoded><![CDATA[<p>Worker Threads would indeed be a way to go, and a memorizing function. Also apply common JavaScript speed ups and it could become faster. </p>
<p>[] instead of new Array etc.</p>
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