2010/04/17 – 00:24
As mentioned in one of my former posts, last week I was able to hold a presentation about threads at the flex user group cologne. The recording didn’t work properly so I translated it to english and held it once more in our office for a few colleagues, this time the recording worked, enjoy!
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2010/04/11 – 02:08
I have been holding a presentation today at the Flash User Group Cologne about Threading and a processor I wrote as addition to the libspark thread framework.
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2009/08/24 – 00:30
This week I finally found some time to take care about two – long overdue – tasks at the Road to tag cloud 1 that I finally brought me somewhere further on my journey to a Wordle like tag clouds: Open Source and Performance …
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2009/05/20 – 20:58
In many of the Spark Projects presentation there is one tine little class presented that actually really rocks: the SWFWheel.
In fact Izukawa’s little project has no other purpose but fixing the mouse wheel event for the mac. For those who don’t know: On the mac browsers the [...]
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2009/05/02 – 01:55
This blog entry should have covered different file utils from the Spark Project. During writing I realized that just the PSDParser offers a lot to write by itself so here we go….
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2009/04/25 – 20:50
As I was working around at my next blog entry I started to play around a bit in pixel bender, I can’t use the result for the next post so here it is seperatly. This pixel bender project just paints a check pattern inside transparent areas of a bitmap. Its not very stylish or sophisticated but it might still be useful.
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2009/02/17 – 18:45
私は4年ぐらい日本語を習いましたが、まだ私の日本語は十分ではありません。けれど….
Switching back to english: I have been in Japan at the Adobe Max. Woot! In the paragraph above I wanted to thank all people I met in Japan at the Max. I study Japanese for 4 years now, yet due to lack of time[...]
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2009/02/06 – 16:57
What a week! I have been to the Adobe Max in Japan (about which I want to write later) followed by a trip to my home town which sums up to a total estimate of 30000km traveled this one and a half weeks. I just managed to complete the documentation and optimization for the AS3 [...]
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